3/9/2024 0 Comments Hogwarts legacy dlss updatewith 141fps cap and DLSS3 enabled the game was mostly capped at 138fps due to low latency mode which DLSS3 requires. VRAM: max 11.6GB but lowest i seen was 8GB.įPS: pretty much solid. GPU usage: max usage 87% but seemed to be setting around 50% most of the time RAM: maxed at 17.2GB but saw it as low as 13.5GB Once I got to Hogwarts it was nearer 50C.ĬPU usage: roughly 15-20% in the tutorial area but at Hogwarts it was higher It was closer to 40C during the tutorial scene. I hope a nvidi driver and some patching will get it better!ĬPU temp: max was 61C but was mostly sitting about 40-50C. ![]() There's no way this inconsitancy should occur. Fells like that did nothing though.Īll in all for me it's playable but I would not be surprised if another person whent "Eeeh, fuck this shit" cause it IS porly optimized. I've also updated the DLSS software to the latest verson. The benchmark put all of my settings on ultra. I'm playing on a 65" oled at 4k with DLSS set to balanced and some settings on high but most on ultra. It seems that something is just tanking my hardware sometimes and sometimes not even if I'm in and around the same place in the game. I can't really find any pattern in the inconsistancy. Some scene can be smooth like butter and next time I'm at the same spot and a npc is there it can tank like crazy. So played a few hours now on my system which consits of a RTX 3080 (10gb), Ryzen 3800x, 32gb 3200mhz ram, nvme ssd. That's why we have these discussion groups in order to see what we have and what impact that has on our performance including what drivers were using but that doesn't seem to be an issue as much as little engine issues that it has. I would specifically report that just because it's important to tell the truth to others with similar hardware. Sorry for the long rant.Īs someone who has used it in several games, consider the latency penalty not noticeable. ![]() This is all pretty damn exciting and hasn't been this exciting since the early days of polygon graphics. If a plague tale innocence, cyberpunk, the witcher, and this game are any indicators then we are in for a treat and this is early in this type of technology and we are only going to get more iterative when it comes to these techniques in order to gain more out of our hardware.įake frames or whatever terminology people want to use to joke or whatever their motive is, there is those of us who genuinely want to know how it impacts our games or just to see the progression of a new technology. ![]() As others have said even in digital foundry during their weekly show, it has gotten better especially since the preview days before the consumer had their hands on the release software. But frame generation all together is optional. That's why we have these discussion groups in order to see what we have and what impact that has on our performance including what drivers were using but that doesn't seem to be an issue as much as little engine issues that it has.Īnd this is with recognizing the studio doesn't exactly make these kind of AAA games all the time and they've done a pretty damn good job considering that fact.ĭLSS 3, if you want to be technical it's at a different number version if you look at the dll files. Click to expand.As someone who has used it in several games, consider the latency penalty not noticeable.
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