3/9/2024 0 Comments D d repeating crossbow![]() I tend to house rule in higher damage on the crossbows, 2d6 for medium, 3-4d6 for heavy(dependent on materials/party optimization). While normal bows(non str bonus ones at any rate, because very few real life people had the strength to use those) had less damage, but with training, could achieve a far longer accurate range and faster rate of fire that equaled the two out.īut in D and D, the damage increase a crossbow has over a bow is not big, in most cases, it will RNG out to less overall damage per shot, without even getting into the rate of fire. ![]() Most crossbows, once you move beyond the light/hand versions, have exponentially increasing force behind the arrow within their limited range. What really bugs me about crossbows is the damage. There's an assassin spell which lets you double your sneak attack range or something like that in Spell Compendium too. You can't normally flank with ranged attacks either, so it will be pretty tough to set up flanks without that ranged flanker ability or whatever it was called. The trick with sneak attacking, TWF, xbow Rogues is that you need to stay within 30ft of your target to sneak attack which means you are more vulnerable than most ranged types usually are. If you read the enchantment's description, you'll realize that DR isn't a big problem. It also saves you a feat which would likely have been spent on Weapon Finesse because you can TWF with xbows and use dexterity already. It's possible for rogues to do this as well because they are proficient with simple weapons Quick Loading is a weapon enchantment and Rogues benefit from having high enough Dexterity to wield dual xbow. They also do slightly more damage than longbows, which is good at low levels when you are likely to be able to shoot and reload in the same turn. It's pretty feat-intensive but it's the only thing that crossbows explicitly have that longbows don't. Crossbows may also be used for two weapon fighting as it says in their description. There's an item in the Magic Item Compendium called "Quick Loading" which basically creates an ammo clip of 100 bolts (I'm not sure what I'm allowed to say because of copyright or whatever.Īnother asset which crossbows have is that they can be held in one hand. It just feels to me like the crossbow can't get no satisfaction. I know they're a simple weapon compared to the martial weapon that bows are, but really, the repeating crossbows are exotic without that much benefit. ![]() I know that the last three can be fixed by homebrew, but that doesn't really help when you're looking for things that already exist in the WotC released books.Ĭan anyone think of ways to make Crossbow use more feasible for a character beyond taking Rapid Reload and Crossbow Sniper with a Light Crossbow and going for a rogue or scout? Feats, Prestige Classes, and so on would be great. Lack of non-magical alterations (No Dragonbone, no Elvencraft, etc) Lack of nice specific Enchantments (No Oathbow, no Bowsword, etc) Can't get a Mighty Crossbow (Somewhat fixed by Crossbow Sniper feat) Longer ammunition load times (Somewhat fixed by the Rapid Reload feat) Here's the list of some downsides to using a Crossbow. From what I can tell, they don't get a lot of love from WotC. I've been puzzling lately over how to best make use of a Crossbow.
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